Creating distance
The industry moves quickly. Sometimes far too quickly.
Projects are expected to move from brief to delivery in no time at all. Feedback lands instantly. Everyone wants momentum. Everyone wants progress. And nobody really wants to be the one saying, “Hang on, let’s sit with this for a bit.”
But that pause matters more than people think. One of the most useful things you can do in design is leave the work alone.
That sounds simple, but it’s surprisingly hard. Especially when you’re in the middle of a project, deep in the detail, trying to solve things, improve things and keep everything moving. You’re making decisions constantly. Tweaking, adjusting, refining. And after a while, you stop seeing the work clearly.
You just get used to it. And that’s the danger… once you’ve looked at something for long enough, it starts to feel right simply because it’s familiar. Not because it’s strong. Not because it’s solving the problem properly. Just because you’ve spent enough time with it that it no longer feels strange.
It’s why random system names or projects creep into D2C comms, they make perfect sense to you when you’ve been working on them for 2 years!
I’ve found some of the best decisions happen when I stop looking.
Not in the middle of the rush. Not when everyone’s in a review and trying to land something quickly. Usually the next morning. Or later that day. Or after enough time has passed for the work to lose that immediate glow it had when it was first pulled together. That’s normally when you see it properly.
A route that felt strong the day before suddenly feels overworked. A detail that seemed smart starts looking unnecessary. Something you were convinced was resolved turns out not to be resolved at all. It happens all the time. And to be honest, that’s useful.
Weak ideas often fall apart the moment you create a bit of distance. They rely too much on presentation, energy or the fact you’ve been staring at them for hours. Once that goes, there’s not much left.
The stronger ideas tend to do the opposite. They hold up.
You come back to them and they still make sense. The thinking is still there. The shape of the idea still feels right. It still does the job it was meant to do. That’s usually the point where you stop asking, “Do I like this?” and start asking, “Is this actually working?” That’s the critical question.
None of this is about dragging projects out or turning hesitation into a process. Deadlines matter. Decisions need to be made. Sometimes you do just have to move. But there’s a difference between moving quickly and moving clearly.
That’s the bit that gets lost. In design, pace can create a false sense of certainty. Something can feel finished because it’s been worked on intensely, not because it’s actually right. And when everything is moving fast, there isn’t always much room to spot the difference.
That’s why a bit of distance can be so valuable. It gives the work a chance to stand on its own, without all the noise around it.
For me, that’s one of the simplest tests of whether an idea is any good.
Does it still hold up when the energy drops?
Does it still make sense when you come back to it cold?
Does it still feel clear once the attachment has gone?
Because good design is not just about what looks good in the moment.
It is about what still feels right when you’ve had time to think.
Good ideas survive distance.
Jack Bulut, Head of Design & Delivery